CLUBANALYTICS
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Overview
Danger Created
Goal Kicks
Build Up 1st Phase
Sequence starting in defensive third
Count
Total
High Pressure
Medium Pressure
Low Pressure
No Pressure
Success
Mid third
Build Up 2nd Phase
Sequence starting between defensive third & final quarter
Count
Total
High Pressure
Medium Pressure
Low Pressure
No Pressure
Success
Final quarter
Deep Runs
Count
Targeted
Scoring
Final Third Entries
Final Third Runs
Penalty Area Entries
Crosses
Players in Box
Cutbacks
Players in Box
Attacking Transitions
Regains
Shots
xG
Overview
Danger Conceded
Opp. Goal Kicks
High Press
Opposition sequence starting in defensive third
Count
Total
High Pressure
Medium Pressure
Low Pressure
No Pressure
Mid Block
Opposition sequence starting between defensive third & final quarter
Count
Total
High Pressure
Medium Pressure
Low Pressure
No Pressure
Duels
Ground
Duels
Aerial
Duels
2nd
Balls
Positioning
Close the
Middle
Rest
Defence
Shift to
the Ball
Prevent Scoring
Defensive Third Entries
Defensive Third Runs
Penalty Area Entries
Crosses
Stop Cross
Cutbacks
Stop Cutback
Defending Transitions
Counter Press Reactions
Counter Press 5s Regain
Run Back
Goal Kick Length - Number Reaching Att 3rd
Goal Kick Direction - % Progression to Att 3rd
Goal Kick 1st Pass
Goal Kick Partnerships
Average Positions - Primary
Average Positions - Secondary
Average Positions - Third
Average Positions
Progression Direction - From Def 3rd
Average Number of Passes Per Sequence Starting In Def 3rd
Deep Build Up Players
Pass Partnerships
Opposition Pressure
Average Positions
Progression Direction - From Mid 3rd
Recent Average Positions
Common Average Positions
Players
Runs In Behind
Average Number of Passes Per Sequence Starting In Mid 3rd
Progression Direction - Final 3rd Entry
Successful Dribbles - Success %
Successful Passes Into The Box - Success %
Crossing Areas
First Contact From Left
First Contact From Right
Numbers In The Box
Team Chance Creation
Chances Created
Shots
Goals
Opposition Goal Kick Length
Opposition GK Direction - % Progression to Att 3rd
Number of Pressures
Aggressive Actions
Defensive Regains
Opposition Shape
Average positions from the past year
Average Positions - Primary
Average Positions - Secondary
Average Positions - Third
Pressure
Average Positions
Pressure Zones
Opposition Shape
Average positions from the past year
Average Positions - Primary
Average Positions - Secondary
Average Positions - Third
Pressure
Number of Pressures
Aggressive Actions
Defensive Regains
Progression Direction - Def 3rd Entry
No. of Opposition Offsides
Dribbles Past - Dribbles Stopped %
Attackers Left Up Pitch
Crossing Areas Conceded
First Contact From Left
First Contact From Right
Defenders In The Box
Team Chances Created Against
Chances Created Against
Shots Conceded
Goals Conceded
FOR
AGAINST
CB 2+4 Passes
Passers
Receivers
First contacts
Click an area to highlight crosses/passes from that area
Left
Right
Individual Positioning
Left
Right
Pitch Map
Attacking
Attacking transition
Defending transition
Defending
Principal components
PC1: In defensive 3rd, no shooting, high average progression, no dribbling. This is our usual starting point of separating fullbacks and wingers
PC2: Crossing, cutbacks, quality chances creating from crossing, passes from the wing a lot. This one is almost all about how wide they play
PC3: Negative on basically everything aside from shots inside the box. Being high on this means a player simply doesn't do a lot of actions per 90 minutes, bar shooting. This will be high for players who play like strikers (and are less involved in play)
PC4: Crossing, high pass distance, shooting (particularly outside the box)
PC5: Dribbling, no passing, actions in def/mid thirds
Clustering
Cluster 1: Traditional fullbacks. Defensive (high on PC1), not very wide (medium on PC2), a bit less involved generally (high on PC3), lots of crosses and long balls (high on PC4)
Cluster 2: More modern fullbacks. Defensive (high on PC1), not very wide (medium on PC2), a bit more involved generally (low on PC3), lots of passing and interplay (low on PC4)
Cluster 3: Often wing backs. Relatively defensive (medium-high on PC1), very wide (high on PC2)
Cluster 4: Almost CMs. Neutral on attacking vs defending (medium on PC1), fairly narrow (low on PC2), somewhat involved in play (medium on PC3)
Cluster 5: Playmakers. Quite attacking (low on PC1), fairly narrow (low on PC2), very involved in play (low on PC3)
Cluster 6: Out-and-out wingers. Attacking (low on PC1), very wide (high on PC2)
Cluster 7: Inside forwards. Very attacking (low on PC1), somewhat wide (neutral on PC2), somewhat involved in play (neutral on PC3)
Cluster 8: Almost strikers. Attacking (low on PC1), fairly narrow (medium-low on PC2), not very involved in play (high on PC3)
Principal components
PC1: Heading, no dribbling, receive few long balls to feet, no crossing, offsides. Usually high for strikers
PC2: Offsides, receiving long balls to feet, dribbling, heading. First two likely a proxy for runs in behind
PC3: Crossing, no dribbling, offsides, heading. Mostly about crossing and dribbling
PC4: Few offsides, heading, dribbling, crossing
Clustering
Cluster 1: Wingers and some CMs. Not much shooting (low on PC1). Lots of crossing but not dribbling (medium on PC2, high on PC3)
Cluster 2: Ball-carrying inside forwards. Not much shooting (low on PC1). Lots of dribbling but not crossing (medium on PC2, low on PC3)
Cluster 3: Attacking mids. Not much action inside the box (medium-low on PC1), rarely run in behind (low on PC2)
Cluster 4: Agile attackers that run in behind. Fair bit of shooting/heading with less dribbling/crossing than cluster 2 (medium-high on PC1), lots of offsides/long balls to feet (high on PC2).
Cluster 5: Strikers that play with their back to goal. Heading, low dribbling/crossing (high on PC1), relatively few offsides/long balls to feet (low on PC2)
Cluster 6: Traditional number 9. Lots of heading, very little dribbling/crossing (very high on PC1), some offsides/long balls to feet (medium on PC2)
Principal components
PC1: No shooting, interceptions, lots of passing, no dribbling, tackling. Passes to CBs, not to CMs. High means lots of defensive actions, few attacking actions
PC2: Shooting (outside box), dribbling, tackles/interceptions in attacking third, short/medium passes. High means lots of actions in attacking third (and middle third)
PC3: Tackling, interceptions, no shooting, no passing
PC4: No shooting, no crossing, dribbling, shorter passing. Passes to CMs, not CBs
Clustering
Cluster 1: Attacking/creative midfielder. More attacking than defensive actions (low on PC1), and lots of actions in attacking third (high on PC2)
Cluster 2: Near striker. More attacking than defensive actions (low on PC1), but not many actions in attacking third (low on PC2). There are quite a few strikers in here - just not involved in play
Cluster 3: Box-to-box midfielder. Both attacking and defensive actions (medium on PC1), lots of actions in attacking third (high on PC2). Definitely lots of passing
Cluster 4: Pure defensive mid More defensive than attacking (medium-high on PC1), but also not very involved in attacking play (low on PC2)
Cluster 5: Playmaking defensive mid. Lots of defensive actions, few attacking actions (high on PC1), but lots of passing (medium-high on PC2)
Principal components
PC1: Dribbling, no heading (and low success), no interceptions, low passing (mostly short), high tackling. Lower for actual CBs
PC2: No passing, heading (with high success), interceptions in def third, few passes received. Only defensive actions - no build up play
PC3: No interceptions, no dribbles, no heading, no tackling. Hardly involved in play at all
PC4: Defensive actions in middle rather than defensive third, no dribbling, no passing
Clustering
Cluster 1: Very defensive CBs (not ball-playing). No dribbling or passing, heading (high success), interceptions (particularly in def third), low tackling (low on PC1, high on PC2, low on PC3)
Cluster 2: Ball-playing CBs. No dribbling, lots of passing and passes received, interceptions in mid third, no tackling (low on PC1, low on PC2)
Cluster 3: More agile CBs, often acting like sweepers. High dribbling and tackling compared to other CBs (still lower than FBs/DMs), low-ish on heading, some interceptions (medium on PC1, medium on PC2, high on PC3)
Cluster 4: Mostly DMs. Dribbling, no heading, no interceptions, lots of (short) passing, (high on PC1, low on PC2, low on PC3)
Cluster 5: Mostly fullbacks. Dribbling, no passing, high tackling (high on PC1, high on PC2)
Principal components
PC1: Low passing, low xG per shot, low cutbacks, low dribbling, lots of long passes but not long balls to feet in the final third, high goal kick distance. Being low on this PC indicates slow build up with lots of possession
PC2: Low opposition passing in attacking third, high interceptions/tackles in middle third, low interceptions/tackles in defensive third, low xG per shot, low opposition shooting. Higher on this PC indicates defending higher up the pitch
PC3: High xG per shot, lots of shots/passes inside the box, lots of opposition shots/passes inside the box, lots of cutbacks/crosses. Team both creates and concedes a lot of chances
PC4: High xG per shot, lots of GK/CB passing, lots of tackles/interceptions in middle third, low on crosses/cutbacks, high offsides, low passes in attacking third
Clustering
Cluster 1: Possession based attack, defend very deep. Low PC1, low PC2
Cluster 2: Very possession based attack. Very low PC1, plus medium PC2 (defending neither very deep nor very high)
Cluster 3: Low chances for/against. Low PC3, plus relatively high PC1 (so usually fairly direct in attack)
Cluster 4: Direct in possession. Very high PC1, plus usually (but not always) low PC2 (defending fairly deep)
Cluster 5: Defend high, high chances for/against. High PC2, high PC3
Type of delivery
Area of delivery
First contact
Outcome
Player detail
Attacking
Defending
Total
Approach
Speed
Direction
Switches
Long throws
Pressure
Pressure level
Outcomes
Team
Oppo
Team
Oppo
Retain possession
Penetrate final 3rd
Penetrate box
Chance created
Player - League Comparison
Player - Player Comparison
Table of Points
Table of Points
Table of Points
Table of Points
Table of Points
Table of Points
Injuries
Suspensions
Old Reports (before 26th Oct 2023)
New Reports (after 26th Oct 2023)
Football Development
(performance and development priorities)
Wellbeing
(social, emotional, psychological state)
Other Factors
(housing, transportation, family, agents)
Actions
BHAFC SQUAD STATUS
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INJURIES
ILLNESSES
PRESCRIPTIONS
SUPPLEMENTS
MEDICAL TESTS
ONGOING TREATMENTS
MAINTENANCE TREATMENTS
OTHER
INJURIES
MINOR INJURIES
ILLNESSES
MINOR ILLNESSES
PRESCRIPTIONS
SUPPLEMENTS
MEDICAL TESTS
ONGOING TREATMENTS
MAINTENANCE TREATMENTS
OTHER TREATMENTS
ATTACHMENTS
Injury and Availability Report
Injury Summaries
Illness Summaries
Squad Breakdowns
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Goalkeepers
Goalkeepers
Outfielders
Outfielders
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Physio Tests Timeline
Physio Tests Summary
BHAFC SQUAD INFORMATION
1st Team GPS Training Report
1st Team GPS Training Report
1st Team Weekly Training Report
1st Team Weekly Training Report
Acute Chronic Workload Ratio
Max Speed
Weekly Player Load
*Averages below have been normalised for 90 minute performances.
GPS Individual Daily Report
GPS Individual Weekly Report
The weekly summary values below are calculated using weeks from the most recent season in which squad training occurred and no sessions were deemed Rehab or International.
The grey rows below indicate weeks that are not included in Min Average and Max calculations above.
The average is calculated by taking the average of the Full Training Session players each day, then summing these over the week. International and Non-Starter training numbers are not used
Acute:Chronic Workload Ratio
Individual Max Speed Monitoring
Season Weekly Comparison
Weekly Load
Daily Load
Match Output
Team Match Insights
Brighton 1v2 Half Breakdowns
No second spectrum data availabe.
1v2 Half Breakdowns vs Opponent
No second spectrum data availabe.
Brighton 5 Minute Splits
No second spectrum data availabe.
5 Minute Splits vs Opponent
No second spectrum data availabe.
Season Overview
Longitudinal Total Distance Half Breakdown
Longitudinal High Speed Distance Half Breakdown
Longitudinal Sprint Distance Half Breakdown
Longitudinal Total Distance Half Breakdown vs Opposition
Longitudinal High Speed Distance Half Breakdown vs Opposition
Longitudinal Sprint Distance Half Breakdown vs Opposition
Longitudinal Total Distance vs Opposition
Longitudinal High Speed Distance vs Opposition
Longitudinal Sprint Distance vs Opposition
Premier League Insights
Raw Values
Body Weight Adjusted
No tests are selected.
Speed
LONGITUDINAL S&C REPORT
Reactive Strength Index
Countermovement Jump (cm)
Calf Strength
Groin Strength
Glute Strength
Hamstring Strength: Iso Prone
Hamstring Strength: Nordic
Hip Flextion: Kicker
Knee Push
Ankle Push
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1st Team Monitoring
Adductor Squeeze 0°
Abductor Squeeze 0°
Iso Prone
Heart Rate: Last 30 Seconds
Heart Rate: Recovery
Monitoring Longitudinal
Monitoring Longitudinal
Monitoring Longitudinal
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Squad Pre Match Hydration Status (Daily)
Squad Pre Match Hydration Status (Longitudinal)
Available DEXA PDFs:
BHAFC Wellness Status
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BHAFC Wellness Overview
BHAFC Longitudinal Wellness
BHAFC Longitudinal Wellness
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Daily Longitudinal
Weekly Longitudinal
Match Longitudinal
Squad Totals
Testing Longitudinal
1st Team Availability
Monthly Availability Report
Team Average Training Availability
Team Average Match Availability
Team Average Training Availability (Preventable)
Team Average Match Availability (Preventable)
Season Availability Report
Team Average Training Availability
Team Average Match Availability
Team Average Training Availability (Preventable)
Team Average Match Availability (Preventable)
BHAFC SQUAD INFORMATION
PLAYER POSITIONS
POSITION AVERAGES
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